I worked on UI and UX for the hit mobile game DragonVale for four years as Lead UI Artist, and also had the honor of serving as Principal […]

Healthy Living Re-design
I completed a UI/UX Certification Program with Boulder Digital Arts in February 2020. In this course, taught by UX professional Nathan Valderrama, I learned Sketch […]

NinJump franchise
While working at Backflip Studios, I’ve had the opportunity of working on many titles within the NinJump franchise, from NinJump Rooftops and NinJump Smash as a Concept Artist and UI […]

Visual Development – Unannounced Mobile Project
Concept work I’ve been doing to develop a visual theme for a mobile project. This was a fantastic opportunity for me to develop the look […]

Personal Projects
A collection of personal projects in various stages of completion, done in my limited free time outside of work. Bees? Speedpaint: Honey badger giving zero Fs. Chubbimal […]

3D Environment Assets: Zynga and Big Huge Games
3D Assets for CityVille 2 – Zynga In addition to creating 3D assets, I built worlds for screenshots and NPC maps. Here’s a screenshot I […]

FrontierVille – Zynga
The Frontier of Social Gaming Senior Artist: 1 of 4 of original artists at launch Character and Environment Art, Spot Illustrations, Flash Animation, XML Implementation, […]

3D Character Texturing
Squirrel – Children’s MMO Gnome – Children’s MMO Here are a couple textures I made while at Benxing Entertainment, working on a children’s online game. […]

Character Concepts and Models
Project Jumper – Light Guard A character model I brought from concept to completion for Jumper, a UMBC Senior Capstone Project I worked on in […]